Story: The
story is a cheap childish knock-off of Ghostbusters.It tries to be funny, but
the jokes fall flat.
There are two characters, a boy and a girl, who are trying to round-up ghosts. The player chooses whom to play as, but there are no real differences, and there is no development to the characters at all. None of this would be a problem since a story is not important to a falling block puzzler; however, the story and characters are so obnoxious that no story would have been better.
There are two characters, a boy and a girl, who are trying to round-up ghosts. The player chooses whom to play as, but there are no real differences, and there is no development to the characters at all. None of this would be a problem since a story is not important to a falling block puzzler; however, the story and characters are so obnoxious that no story would have been better.
Gameplay: It takes a while to wrap your head around the
concept of Ghost Mania. There are no
helpful instructions detailing the unintuitive rules. When blocks fall on like
color blocks they combine but will only disappear when a shiny,
ghost-containing block of the same color falls on it. These shiny blocks generate randomly, so each
puzzle can become frustrating quickly if a certain color never appears. I lost
numerous times because a shiny blue or red block would never appear. At first, this creates an exhilarating experience
as you frantically try to finish a puzzle; however, on later levels, any
motivation you have to continue will quickly evaporate. To select the blocks to
fall the player holds the Wiimote sideways and can change the arrangement of
the row of blocks on the top of the screen. This timed process controls well,
never frustrating the player. The effort to distinguish it from Tetris and
other falling block puzzlers sours the experience.
Graphics: There is a clash between the character
models and the backgrounds of each puzzle. The characters have a slightly more
realistic look to them that lacks personality. Whereas the backgrounds are
cartoonish and have a light-hearted personality, the character models come
across cheaply made and have no appeal to sentimentality. There is a decent
amount of variation to look of the backgrounds. After each stage, the game
switches to a completely different location via a dizzying warp zone, and this
keeps the stages interesting to the eye because each location has a cute appearance.
Audio: The characters speak only via text. This is not
a huge problem, but it would have been nice to have a little voice acting.
Music in the game serves its purpose; it is not great, but it is thematic and
blends well with the personalities of the backgrounds.
Replayability: Four modes are present in Ghost Mania: Arcade, Puzzle, Endless,
and 2-player. Arcade mode struggles under the weight of the problems with this
title, but puzzle mode offers a nice change of pace. You have to rid the screen
of blocks given a set number of moves. Since the random block generator is not
present in this mode, it is a great deal of fun. Endless mode is Arcade mode without
an established goal, so the problems with the game are most pronounced here.
2-player mode does offer a reason to replay the game; there are different game
types, and it is more fun competing against a friend than achieving arbitrary
goals. Enough puzzles are present to keep people playing for a while; however,
there is just not enough different about Ghost
Mania, and what is different hurts the overall experience, to see anyone playing
this game for very long.
Pros:
- Varied backgrounds are cute
- Music is appealing
- 2-player mode is executed well
Cons:
- Obnoxious story and characters
- Unintuitive gameplay
- Many games come down to luck not skill
3/10 Poor
Value: Don’t Buy no matter the Price
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